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Old Feb 27, 2009, 08:23 PM // 20:23   #1
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Default Energy management

Hi, i'm new to this profession. I'm enjoying it a lot but an unanswered question is how to deal to the lack of energy. which are the most popular and effective forms of energy management for a Rt except the Offering of Spirit Elite Skill?
At the Moment I'm mesmer secondary. thx
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Old Feb 27, 2009, 09:14 PM // 21:14   #2
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[[waste not, want not] & [[power drain], imo (though they're a lot better on heroes)
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Old Feb 27, 2009, 09:16 PM // 21:16   #3
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I don't have much problem with energy on my Rit. Maybe your bar is just full of overexpensive crap. Post it.
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Old Feb 27, 2009, 09:20 PM // 21:20   #4
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Quote:
Originally Posted by Tirzan View Post
Hi, i'm new to this profession. I'm enjoying it a lot but an unanswered question is how to deal to the lack of energy. which are the most popular and effective forms of energy management for a Rt except the Offering of Spirit Elite Skill?
At the Moment I'm mesmer secondary. thx
[essence [email protected]], [auspicious [email protected]], Maybe: [Channeling], [ Clamor of Souls @14](NM only), [Reclaim Essence], [Wielder's Zeal] if you have quite a few weapon spells on your bar, [Attuned Was Songkai]+[Serpent's [email protected]].

Once you become ascended or Weh No Su, you can switch to a Ele secondary and pick up [glyph of lesser [email protected]].

You can also save a couple k and just simply pick up an elite rit tome after unlocking OoS.
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Old Feb 28, 2009, 12:17 AM // 00:17   #5
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[attuned was [email protected]] at 15 spawning power would fit with [glyph of swiftness] better than serpent's quickness.

if you're a rit primary and don't want any problems with energy management. get the few combos mentioned above or the one mentioned in my post.

if you're a rit secondary, offering of spirit would be your best choice. although if you have a mesmer as a primary, get [lyssa's aura] its good

the description of lyssa's aura isn't updated.

read the one on wiki.guildwars.com

link --> http://www.wiki.guildwars.com/wiki/Lyssa%27s_Aura

Last edited by Lusciious; Feb 28, 2009 at 12:19 AM // 00:19..
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Old Feb 28, 2009, 12:22 AM // 00:22   #6
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Bring a decent balance of cheaper and more expensive skills. Spamming 15e skills on recharge is a bad idea, but dropping out cheaper stuff like splinter, a-rage, soothing memories, life etc will make ur bar alot easier to keep up with.
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Old Feb 28, 2009, 02:37 AM // 02:37   #7
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Or, just get [Offering of spirit]... [GolE] I use OoS and a Zealous bow when i Splinter and i have NO problems.
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Old Feb 28, 2009, 02:51 AM // 02:51   #8
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[[Boon of Creation] if you spirit spam, [[Assassin's Promise], [[Essence Strike], [[Offering of Spirit], [[Wielder's Zeal] if you spam weapon spells, and [[Attuned Was Songkai].
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Old Feb 28, 2009, 08:56 AM // 08:56   #9
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[Offering of Spirit] with 40/40 set.
[Defender's Zeal] with /Mo secondary and add for example [Smite hex] for hex removal. Cast DZ on melee enemies and no worries about energy.
[Ether Signet] is a viable option too with [Power Drain] or [Waste Not, Want Not]
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Old Feb 28, 2009, 02:34 PM // 14:34   #10
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I'm kinda liking [energetic was lee sa]. With it and [boon of creation] I seem to be able to maintain a couple heavy spirits at a time with enough to drop a couple cheaper ones when I need to.

I bet you could just cycle between [attuned was songkai] and [energetic was lee sa] if you didn't mind losing [protective was kaolai]. I used to run a weapon spammer like that(though this was before EotN and before lee sa, I'd have PwK for when AwS went down), throw [weapon of warding] and [resilient weapon] or [vengeful weapon] on everything I could with [Wielder's Remedy] up to help mitigate conditions, spam [wielders boon] on the stuff with weapons, and use [soothing memories] on recharge to stay juiced. If I needed the res (if it was a mission or RA or something) I took it, but otherwise I'd stick both resilient and vengeful to help cover the whole 8 man party. I took something like this into RA and went on a decent streak.
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Old Mar 01, 2009, 11:05 AM // 11:05   #11
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For PvE? Bring a Hero with [[Blood Ritual] or Eve as one of your henchies.

For PvP use it's one of the harder professions to balance your energy with, if you don't bring [[Offering of Spirit]. [[Soothing Memories], [[Caretaker's charge] and the like allow you to feel effective for tiny bits of energy. Most important, watch the field and be aware of how precious energy is for you.

Enjoy.

Last edited by Ben-A-BoO; Mar 01, 2009 at 11:10 AM // 11:10..
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Old Mar 02, 2009, 09:07 AM // 09:07   #12
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Quote:
Originally Posted by timebandit View Post
For PvE? Bring a Hero with [[Blood Ritual] or Eve as one of your henchies.
It's always better to learn how to manage your own energy than rely on somoene else.

Quote:
Originally Posted by Huge Manatee
I bet you could just cycle between [Attuned Was Songkai] and [Energetic was Lee Sa]
That doesn't really seem a very efficient way of doing things.
A Quick Appraisal:
  • I recently tried [Clamor of Souls] + [Essence Strike] in The Underworld. To reiterate Nightow, it's only decent in Normal Mode due to the Elite dealing elemental damage (Hard Mode would see too much of a damage reduction and your damage output would be quite bad). If used with [Protective was Kaolai] you also get your party heal ability in there, or you can leave the ashes at home and solely use it with [Life], [Recovery] or [Vampirism] maybe.

    Clamor of Souls will return energy if you are holding an item or within earshot of a spirit. It's more like passive energy management, which is good because it's built into your build. It also has the bonus of dealing damage on an AoE basis. Not stunning damage, I grant you, but when used with Ancestors' Rage, Splinter Weapon, Essence Strike and a Cyclone Axe warrior it's not half bad.
  • [Offering of Spirit] is a favourite among many Ritualists. You don't necessarily need a spirit within earshot, because the health loss is nothing to worry about unless you're taking heavy damage or spamming it wildly, but I'm pushed to think of many builds where I wouldn't want to take at least one spirit ([[Life] being the favourite).
  • [Attuned was Songkai], [Reclaim Essence], [Wielder's Zeal] and [Spirit Channeling] are all quite niche. They're also in Spawning Power which...doesn't put them in a very good light to start with.

    Attuned was Songkai is probably the best out of the lot, since it can be combined with Glyph of Swiftness, Serpent's Quickness or Quickening Zephyr to help it recharge quicker, and can be used for any spells or binding rituals, including spells outwith the Ritualist profession.

    Reclaim Essence may be adequate for Rt/N minion bombers if you wanted to waive using Jagged Bones, since you'd be speccing into Spawning for [[Explosive Growth] anyway, so maybe it means you could do without [[Boon of Creation] - I don't know, I've never tried it.

    Wielder's Zeal's niche purpose is use with Weapon Spells, but since Weapon Spells stack I've never found a real need for that much weapon-spell based energy management yet!

    Spirit Channeling is "ok" up to the completing of Sunjiang District (Mission) in Factions. Out of the few elites you can get (Tranquil was Tanasen, Weapon of Quickening, Wanderlust, Spirit Channeling) before entering the Echivold Forest or the Jade Sea it's one of the better ones for general play...but it's not long until you're able to get your hands on far more useful elites, especially if you can slip over to Nightfall as soon as you reach the mainland.
  • If you fancied going Rt/E [Glyph of Lesser Energy] is "ok" in a few Ritualist Builds. I'd maybe use it alongside [[Grasping was Kuurong] to help power out that elite, but all in all, most "in-house" Ritualist energy management seems better.
  • [Caretaker's Charge] is sort of like Clamor of Souls in that it's fairly passive energy management; a "free" spell if used correctly. It's single target, and poor damage at that. The heal is rarely beneficial. Clamor of Souls, for me, comes out on top because it's AoE, and despite the longer recharge of Clamor....it's AoE...!
  • [Spirit Siphon] is another Ritualist non-elite option. If you're only using one spirit you have to wait a fair amount of time between "drainings" for the spirit to regain it's energy. On the whole, quite useless due to the fast paced nature of PvE, but might have a few niche uses.
  • [Renewing Memories] - just to throw it out there - it's like a non-elite Wielder's Zeal, and ironically probably more useful since it reduces the cost of Weapon and Item spells, but doesn't take an elite slot.
  • Mesmer secondary skills like [Power Drain], [Auspicious Incantation], [Leech Signet] may work as adequate methods of energy gain, providing you meet their criteria where necessary. Of course, they require speccing into Mesmer attributes, which I would be reluctant to do usually; most in-house Rit skills seem more suited to the job.
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Last edited by Cebe; Mar 02, 2009 at 09:10 AM // 09:10..
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Old Mar 02, 2009, 09:05 PM // 21:05   #13
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The problem of asking for rit e-management is that if you don't use Offering of Spirit, you're probably going to have to go to Spawning power, which is absolutely terrible.

I don't know what reason you're not using OoS, but if it is possible, I highly suggest it.

[ether signet] is great after an item spell and stuff like [reveal hex] and [power drain] would be much better for emanagement than delving into Spawning power.
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Old Mar 03, 2009, 09:30 AM // 09:30   #14
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Originally Posted by MasterSasori View Post
The problem of asking for rit e-management is that if you don't use Offering of Spirit, you're probably going to have to go to Spawning power, which is absolutely terrible.
Whilst I don't necessarily disagree with what you're saying, I feel it needs to be shown that it is possible to use 3 attributes to reasonable effect.

If, hypothetically, a player has only Factions, and wanted decent energy management, along with a Channeling-Resto hybrid they could utilise the following:

Channeling Magic: 11 + 1 + 2
Restoration Magic: 10 + 1
Spawning Power: 10 + 1

Looking briefly at the skills below:

[Attuned was Songkai][Splinter Weapon][Weapon of Warding][Resilient Weapon][Life]
  • Attuned was Songkai marks the Spawning Power e-management most suitable for the job.
  • Splinter Weapon's "next 5 attacks" breakpoint is reached with 14 Channeling Magic
  • Weapon of Warding's "9 second" breakpoint has been reached at 11 Restoration. This is not to mention the fact that with 11 Spawning Power it adds another 2 seconds onto the duration, giving an overall duration of 11 seconds.
  • Resilient Weapon's "5 health regeneration" breakpoint has been reached at 11 Restoration Magic (again, with 11 Spawning Power Resilient Weapon lasts about 19 seconds).
  • It should also be noted that if Life was to be used, the player could consider using another Major rune in Restoration to hit the "heals 6 health for every second" breakpoint at 12 Restoration.

Every other skill (Mend Body and Soul. Ancestors' Rage etc..) is fairly incidental (in terms of Restoration heals, or other Channeling skills - no major breakpoints to consider here).

The breakpoints are the critical parts of a build to get right, and if you can use Spawning Power, and still manage to hit those important attribute markers, then there's no real issue. At the end of the day, who cares if you're losing a 12HP heal on Mend Body and Soul, if you can use it more often with the energy management elite from Spawning Power?

Spawning Power has few especially useful skills, aside from a few elites and enchantments, combined with it's inherent effect, it's easy to see why so many people shun it. Hopefully I've illustrated how it's possible to use Spawning Power to an acceptable outcome.
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Last edited by Cebe; Mar 03, 2009 at 09:45 AM // 09:45..
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Old Mar 03, 2009, 01:19 PM // 13:19   #15
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Originally Posted by Celestial Beaver View Post
Whilst I don't necessarily disagree with what you're saying, I feel it needs to be shown that it is possible to use 3 attributes to reasonable effect.

If, hypothetically, a player has only Factions, and wanted decent energy management, along with a Channeling-Resto hybrid they could utilise the following:

Channeling Magic: 11 + 1 + 2
Restoration Magic: 10 + 1
Spawning Power: 10 + 1

Looking briefly at the skills below:

[Attuned was Songkai][Splinter Weapon][Weapon of Warding][Resilient Weapon][Life]
  • Attuned was Songkai marks the Spawning Power e-management most suitable for the job.
  • Splinter Weapon's "next 5 attacks" breakpoint is reached with 14 Channeling Magic
  • Weapon of Warding's "9 second" breakpoint has been reached at 11 Restoration. This is not to mention the fact that with 11 Spawning Power it adds another 2 seconds onto the duration, giving an overall duration of 11 seconds.
  • Resilient Weapon's "5 health regeneration" breakpoint has been reached at 11 Restoration Magic (again, with 11 Spawning Power Resilient Weapon lasts about 19 seconds).
  • It should also be noted that if Life was to be used, the player could consider using another Major rune in Restoration to hit the "heals 6 health for every second" breakpoint at 12 Restoration.

Every other skill (Mend Body and Soul. Ancestors' Rage etc..) is fairly incidental (in terms of Restoration heals, or other Channeling skills - no major breakpoints to consider here).

The breakpoints are the critical parts of a build to get right, and if you can use Spawning Power, and still manage to hit those important attribute markers, then there's no real issue. At the end of the day, who cares if you're losing a 12HP heal on Mend Body and Soul, if you can use it more often with the energy management elite from Spawning Power?

Spawning Power has few especially useful skills, aside from a few elites and enchantments, combined with it's inherent effect, it's easy to see why so many people shun it. Hopefully I've illustrated how it's possible to use Spawning Power to an acceptable outcome.
and recuperation, soothing memories or mend body and soul, and maybe spirit light and you have a damn good build.
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Old Mar 03, 2009, 09:25 PM // 21:25   #16
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Quote:
Originally Posted by Celestial Beaver View Post

Channeling Magic: 11 + 1 + 2
Restoration Magic: 10 + 1
Spawning Power: 10 + 1

Looking briefly at the skills below:

[Attuned was Songkai][Splinter Weapon][Weapon of Warding][Resilient Weapon][Life]
  • Attuned was Songkai marks the Spawning Power e-management most suitable for the job.
  • Splinter Weapon's "next 5 attacks" breakpoint is reached with 14 Channeling Magic
  • Weapon of Warding's "9 second" breakpoint has been reached at 11 Restoration. This is not to mention the fact that with 11 Spawning Power it adds another 2 seconds onto the duration, giving an overall duration of 11 seconds.
  • Resilient Weapon's "5 health regeneration" breakpoint has been reached at 11 Restoration Magic (again, with 11 Spawning Power Resilient Weapon lasts about 19 seconds).
  • It should also be noted that if Life was to be used, the player could consider using another Major rune in Restoration to hit the "heals 6 health for every second" breakpoint at 12 Restoration.

Spawning Power has few especially useful skills, aside from a few elites and enchantments, combined with it's inherent effect, it's easy to see why so many people shun it. Hopefully I've illustrated how it's possible to use Spawning Power to an acceptable outcome.
I've tried the Songkai heal spammer before and yes it is a very nice build in terms of Red Bars Up. I'm confident in saying that if that is what you want, then this is probably one of the best build there is for it. The best breakpoint I've found is 15 Spawning if you become a dedicated healer. Serpent's Quickness also allows it to be available at all times.

However, Spawning Power is severely underpowered and needs a boost. That is the point I wanted to press.

The other breakpoint that I found that was great is Recup. That 3 regen is great.
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Old Mar 09, 2009, 10:23 AM // 10:23   #17
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If you are Me secondary, try picking up [lyssa's aura] have been experimenting with it on hero nukers to great effect. For human healer/nuker try:

[lyssa's aura] [spirit rift] [protective was kaolai] [mend body and soul] [vengeful weapon] [power drain] [splinter weapon] [death pact signet]

or mix in [renewing surge]

Note that the description for [Lyssa's Aura] is wrong, updated, the skill is an enchant that adds 3-4 pips of energy regen and renews itself as long as you cast a spell on a foe within 10 seconds.

If you have EOTN, a support possibility would be:

[lyssa's aura] [renewing surge] [protective was kaolai] [mend body and soul] [vengeful weapon] [splinter weapon] [great dwarf weapon] [death pact signet]

alternate spamming [great dwarf weapon] and [splinter weapon] on weapon damage toons and spam [vengeful weapon] on healers and casters while nuking with [renewing surge]

Last edited by draugr; Mar 09, 2009 at 10:35 AM // 10:35..
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Old Mar 09, 2009, 11:04 AM // 11:04   #18
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Just make sure you don't let renewing surge recharge or you'll lose the aura.
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Old Mar 09, 2009, 12:11 PM // 12:11   #19
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spamming [renewing surge] is worse than spamming [flare]
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Old Mar 09, 2009, 03:00 PM // 15:00   #20
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spamming [renewing surge] is worse than spamming [flare]
^This.

I really don't see the advantages of LA over OoS, espec. when LA can be stripped.
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